play.server
类 PlayHandler.WebSocketInvocation
java.lang.Object
play.Invoker.Invocation
play.server.PlayHandler.WebSocketInvocation
- 所有已实现的接口:
- java.lang.Runnable
- 包容类:
- PlayHandler
public static class PlayHandler.WebSocketInvocation
- extends Invoker.Invocation
从类 java.lang.Object 继承的方法 |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PlayHandler.WebSocketInvocation
public PlayHandler.WebSocketInvocation(java.util.Map<java.lang.String,java.lang.String> route,
Http.Request request,
Http.Inbound inbound,
Http.Outbound outbound,
org.jboss.netty.channel.ChannelHandlerContext ctx,
org.jboss.netty.channel.MessageEvent e)
init
public boolean init()
- 从类
Invoker.Invocation
复制的描述
- Init the call (especially usefull in DEV mode to detect changes)
- 覆盖:
- 类
Invoker.Invocation
中的 init
getInvocationContext
public Invoker.InvocationContext getInvocationContext()
- 指定者:
- 类
Invoker.Invocation
中的 getInvocationContext
execute
public void execute()
throws java.lang.Exception
- 从类
Invoker.Invocation
复制的描述
- Override this method
- 指定者:
- 类
Invoker.Invocation
中的 execute
- 抛出:
java.lang.Exception
onException
public void onException(java.lang.Throwable e)
- 从类
Invoker.Invocation
复制的描述
- Things to do if the Invocation code thrown an exception
- 覆盖:
- 类
Invoker.Invocation
中的 onException
onSuccess
public void onSuccess()
throws java.lang.Exception
- 从类
Invoker.Invocation
复制的描述
- Things to do when the whole invocation has succeeded (before + execute + after)
- 覆盖:
- 类
Invoker.Invocation
中的 onSuccess
- 抛出:
java.lang.Exception
Guillaume Bort & zenexity - Distributed under Apache 2 licence, without any warrantly